using UnityEngine;
using System.Collections;

public class BuildHelper : MonoBehaviour
{
	public Enemy enemy;
	
	void Start ()
	{
	
	}
	
	void Update ()
	{
		if (Input.GetKeyDown (KeyCode.A))
		{
			Enemy temp;
			temp = Instantiate(enemy, new Vector3(0, 0.7f, 0), Quaternion.identity) as Enemy;
			temp.Setup ("enemy1", 30, 2);
		}
	}
		
		
}

